IP PROJECTS
IP PROJECTS
IP project focused on character creation and hardsurface designs. I sought to explore different hardsurface designs and characters by combining my knowledge of various 3D software with 2D visual techniques. My goal was to implement workflows that ensure optimal quality while focusing on a fast and clear process, experimenting with tools like ZBrush, Blender, and Marvelous to achieve efficient and polished 2D designs.
Bee 32
Description: A grease-stained boy works in his workshop alongside a robot-tricycle inspired by karts. The robot features large wheels and adjustable arms, designed as his perfect vehicle and tool. The robot-tricycle is equipped with a reinforced alloy frame for durability, high-torque motors integrated into its large, all-terrain wheels, and modular arms with interchangeable tool attachments. Its compact fusion core powers both its mobility and its workshop functions, while an adaptive AI ensures seamless interaction with the boy, optimizing for speed, stability, and multitasking in tight workshop conditions.
Auryn Eagle
Description: Auryn Eagle is a cyborg bounty hunter who rides a fearsome terror bird with parrot-like features. Armed with sci-fi revolvers, she uses her mount’s speed and ferocity to outmaneuver and eliminate her targets. Her design was crafted using Marvelous Designer for her intricate clothing, ZBrush for detailed modeling, and Blender for final composition.
Razorbyte
Description: Razorbyte is a towering mecha controlled by an amphibious alien species resembling piranhas, who carry their tadpoles within the suit's protective chambers. The mecha features a massive harpoon on one arm and colossal pincers on the other, blending aquatic and mechanical aesthetics. This character allowed for experimentation with detailed busts in ZBrush, showcasing the intricate design of the alien pilot and the imposing machine.
IP project based on the creation of a world around heroes and villains. Social criticism of how machines depersonalize people. Character designs, environments and props. In .Soul, my goal was to delve into artistic exploration in 2D, focusing on the development of unique and distinctive characters. I aimed to experiment with a style that blends elements of the old and the modern, creating an aesthetic that is both evocative and innovative. This project sought to bring to life a deeply visual story, filled with emotion and passion, designed to captivate and inspire through its narrative and visual style.
THE CHARACTERS
lilith
aradia
charonelli
ai dex
CITIZENS
CONTEXT ILLUSTRATIONS
THE WORLD: IRKALIA